The expansion added little in the way of mechanical changes, instead including new campaigns, stand-alone scenarios, and new artifacts and locations. Heroes II was followed in 1997 by The Price of Loyalty, an expansion pack developed by Cyberlore Studios. A number of other addenda are included as well, such as brand new units (mostly for the new factions), more town construction options, and a larger combat playing field. Heroes II is also the first Heroes title to feature creature upgrades, whereby more powerful versions of a unit can be unlocked for purchase by upgrading said unit's domicile. The spellcasting system is similarly revised, allowing heroes to cast known spells using renewable spell points instead of requiring them to memorize a spell that can only be cast a finite number of times. The way in which heroes are developed is expanded to give players more control over how their champions advance hero units in Heroes II are able to learn up to eight secondary skills rather than a single one predetermined by their faction alignment, as was the case in Heroes. Perhaps the most noticeable change is the inclusion of two new factions, the Necromancer and the Wizard, who join the original four factions from the first title, namely the Barbarian, Knight, Sorceress, and Warlock. While the fundamental gameplay of Heroes is unchanged, Heroes II introduces a number of new refinements and additions. Like its predecessor, Heroes of Might and Magic: A Strategic Quest, Heroes II tasks the player with conquering a variety of scenarios by developing strongholds, heroes, and armies capable of defeating all hostile players, which may consist of A.I., human opposition, or both. Released in October of 1996 by the 3DO Company, Heroes of Might and Magic II: The Succession Wars is a medieval fantasy-themed PC turn-based strategy game developed by New World Computing as the second installment in the Heroes of Might and Magic series. Overview The Heroes II Menu (with Price of Loyalty installed)
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